Lindens make a bear to give out to residents. Hunting Linden bear is a difficult
thing to do, since Lindens can hide invisibly and are often very busy with office
hours. Some will give them out when asked, and others give theirs for good deeds.
This Valentines day will give you a good shot at collecting more Linden bears.
There is usually an annual Kiss-a-Linden event on February 14. Don't want
to kiss a Linden? Too yucky? You say you just want to click and get one?
Well, you can! Get ready for the easiest bear you will ever get.
There is a set of SL8B (Second Life 8th Birthday) Linden bears
on the Marketplace.
There are many more bears that you can get by just knowing where to look.
I have seven more for you.
They live! I have a set of living robots in the dome in Phaze Demesnes, and
in OpenSim. These pets are based on the XS_Quail code (below), but are
much improved and are not specific to robots or quail or any other type of animal.
This is a small collection of pics of pets made by others; if you have
a pic of your xs_pet, please send it to me fred @ mitsi.com.
Open Source breedable pet script for Second Life
I just published 8 pages
of an article on how to make your own breedable pet in Second Life. Xundra
Snowpaw has published the source code under the BSD open source license. If
you want to see what others have done with these scripts, check out
Twibbles at their store.
Please note that this is a good starter project for making Quail and learning
how to make a pet. But if you want to make something other than a Quail,
please use the Pet Robot scripts above. They are far more generic and
can be used to make almost any type of pet.
I cannot teach you how to make Twibbles. But I can show you how to
use these open source scripts to make a set of the original XS Quails.
Once you have mastered this step, you can change the scripts to make your own
virtual pets. The zip file includes the original code, modified code, and a
re-written set of scripts for the Pet Robot project (above) that can be used
to make almost any animal.
According to http://breedables.wordpress.com,
the XS Quail and XS Cactus were first breedable ecosystem in Second Life.
They were based on the open source script available from the Seid Mushrooms
creator. The Cactus were developed and released first, in March, 2010.
On 25th July, 2010 Xundra handed out copyable Quail food and Cactus watering
cans, declaring the end of support for XS products. The scripts were published
at Google code on Jun 19, 2010
under a BSD license.
This is the first article on how
to make your own breedable pet from these scripts.
Linda Kellie has graciously donated years and years of her work to the open
source community. Her site at
www.lindakellie.com has an amazing
amount of animations, hair, skins, textures, objects, sculpts, and even complete
OpenSim setups. I've searched for years for free sculpts, and I don't think
I have found more than one or two, so I was blown away by her sculpt collection.
Linda has graciously donated a huge amount of work! I've examined each
and every sculpt, and I can attest that she is very talented at sculpting.
Her site has all this neatly arranged
into zip files. But I never know exactly what a sculpt will look like until
I pay to upload it, so I wrote some Processing code to show you a 3-D view of
My conversion process made these into web-safe 3-D PNG and GIF images, and
it also makes Objects (OBJ) and Mesh (DAE) files of these sculpts, so you can
use them as a mesh or in any CAD 3D package.
I've also added all my best sculpts for you to use.
I've kept a large hoard of seamless textures since the early 1990's tucked
away on various hard drives. Since Linda
Kellie has graciously donated a large number of textures to the open source
community, I'm combining my collection with hers and letting you pick and choose
and see them as seamless tilings.
How to make an animal and make it move using
Archipelis for Second
I use Archipelis to make a lot of animals and birds in Second Life. In this article,
I'll show you how you can easily make a moving animal in Second Life by combining
the output of Archipelis from
with my newest database-driven Prim Animator. The clip at the right shows one possible
animation out of many. It is easy to draw and make 3-D content in Second Life with
Archipelis. When you combine this easy to use tool with my easy to use scripts,
you can make moving, jumping, and crawling objects in Second Life.
This is an easy project. I've gone into a lot of
detail because this is a powerful technique for making anything move in Second Life.
Here is a free set of
cubes, spheres, cylinders
and a flat plane that can be easily imported into a large variety of free 3-D
packages ready to make into any sculpted shape quickly and for free. These cost
me several thousand dollars and a month of work, so take advantage of me and download
the zip file of SL compatible sculpt prototypes. You can use these in almost
any software package. I've tested them in Daz Studio, Google Sketchup, Wingz 3D,
K-3, ShapeShop, Adobe Photoshop CS5 Extended, Animator and AC3D.
is a fantastic resource for anyone wanting to make their own clothes and skins.
I've combined open-source skins by Eloh
Eliot with the open source SL Clothes Previewer by Johan Durant, and I've also
updated the Clothes Previewer to use high-rez open-source templates. It works
on Windows and Macintosh, and runs on Linux under wine. I've also added
free clothes examples and posted instructions on how to
Make simple pipes and fences with this free tool by Mikage Boa
Thanks to Mikage Boa of slmame.com,
her is a very simple yet useful sculpting tool. I made an nice set of
steps in just a few seconds in this posting about
it. Mikage also has a nice online tool for making rod sections.
Qarl's Align Prim tool now in Phoenix and Imprudence
The Phoenix and Imprudence viewer now supports automatic prim edge
and face alignment. This feature comes courtesy of the former Qarl Linden.
Qarl Fizz posted a patch in October 2010, and it's so useful it is already in the
Release and in the standard
To use it, look for new selection checkbox on the build tool, just above
“Edit linked parts”. With the build tool open, select a group of prims, then select
the “Align” option. Click the arrows and dots that appear for each plane.
Press Shift and click the arrows that appear for packing prims together.
Show your land the best way - with automatic Phoenix viewer Parcel Windlight settings
The Phoenix viewer now supports automatic Parcel Windlight land settings that
send Windlight Sky and Water Presets to your visitors automatically. I've wished
for this for years and years.
Here is a quick video by
Jessica Lyon, the founder and manager of the Phoenix developer team, showing
some of the features:
For information on setup, and on various options, check the short article at
or the Phoenix page.
Run Open Sim on a thumb drive.
OpenSim is starting to catch on. It's a great way to prototype and build since
it does not need an internet connection or any router or port configuration, so
it's ideal for use while flying or traveling or anywhere you don't have a decent
network connection, or any number of other circumstances.
Ever needed a particular shape of a prim? Daunted by the large number of options
in the editor box? Well, it's far easier to make prims with this wonderful tool
by Crystal Gadgets.
This tools costs L$390 and is worth every penny . If you are serious about building,
then it is a must-have item!
How to Get Free Giant-Mega Prims
Ever needed a particular giant or mega prim? You can find many mega prim packages
inworld or at SL webstores. But digging through your inventory or running around
and actually paying for a mega prim is a not a very good idea.
Wonder why those sculpties look distorted and blobby? Here is a simple fix!
Bring up the 'Advanced' menu with Ctrl-Alt-D, or Opt-Ctrl-D on a Mac. A new tool
bar item "Advanced" will appear at the top.
Select the menu for 'debug settings' near the bottom.
In the blank space, copy and paste the word: RenderVolumeLODFactor,
and set the value to 4 to get all sculpts looking great.
Single script Super Prim animator
This one-script prim animator
is is one of the most useful scripts in Second Life™. You can now animate any object,
with just one script!
Setup is very simple. Just drop the script and a blank notecard into the object,
click the object, and give your animation a name. Move all the prims around, and
click Record. When done, click the Animation Name, and watch it play back every
move!This script uses a new and very fast command called 'llSetPrimitiveParamsFast'.
This means that dozens of prims can move almost instantly.
LSL Script Database has a bunch of open source, copyleft, and public domain
LSL Scripts. It is a user-created wiki that anyone can contribute to. It features
LSL Script syntax highlighting with links to the wiki. I've just added live, real-time
syntax checking with LSLEditor by Alphons van der Heijden, who
graciously donated his masterpiece to the Open Source community. LSL-Editor
is a standalone LSL (Second life) script editor and run-time environment
for Windows. It compiles and executes LSL scripts. No Second Life viewer is needed
nor do you need a connection to the Second Life grid.
I just finished this Mars Attacks-like avatar, with working ray gun that rezzes
and vaporizes noobs! Have fun with the gun anywhere, including no-script zones.
If you have rez rights, you can skeletonize noobs 'til the wee hours. Come to
Phaze Demenses, rez in and look behind you at Comic Island and grab yours while
the phasers are hot!
Add 420 more windlight effects to Viewer2
Viewer 2 is missing all the great Windlight settings that were in Emerald. Now
you can have them and a bunch more ... an additional 420 new Windlight effects in
just a few minutes. This
zip file will add
382 new atmospheric effects to Viewer 2, and 38 new water effects. If you are new
to Windlight, try this tutorial from Torley:
Also, WindLight notecards for WindLight water and sky presets are now tradable
assets inworld !
Record Second Life Voice with Sound Leech
Want to record voice? Need to save that seminar and play it back later? Want
to haunt someone this Halloween by playing back something that comes back to haunt
them? Now you can record speech (or any other sound) in Second Life, or any game
for that matter, simply and easily, with
SoundLeech, a simple and free sound
grabbing freeware app by Mike Looijmans.
Open source 3-D sim scanner
I'll show you how to use two free tools (and you
get a third for free) that you can use to create your very own
Sim Scanner, with realistic topography
and moving people indicators. We'll be combining a free sim scanner with your sims
3-D topography with moving, mouse-stirrable flash water. Sounds complicated? It's
not. You can grab a copy of mine (shown at left), and with one quick trip in Second
Life and a simple crop in a paint program, have your very own land in a classy 3-D
Introducing a free tool to make sculpted water that moves
in Second Life
I discovered a great new tool by Zeja Pyle that is so simple to use I just
had to make something with it.
SLPrimEmboss is intended
to make embossed signs... which is.... well, boring, so I made something useful
from it. I've posted this article on
How to make water move in 3-D Second
Life. This looks great in ponds and in waterfalls since it moves up and down
as well as side-to-side just like real water does.
Here's a video of it running with my finger-stirrable Viewer 2 flash water included,
and without. Bonus: Animated GIF editor included!
Make a picture talk in Second Life™
Here is something new for Viewer 2: a picture that moves and talks in Second Life!
You can have it say anything you want, male or female, and you can make pets, too.
Pick from over 100 avatars, choose hair, accessories, and set your own background
picture for both Viewer 2 and non-viewer 2 users. So get yours now, as I expect
to see a lot of scary paintings this Halloween! I've included a script that automagically
frames the picture in a prim, so you don't have to fiddle with anything.
Here is the extreme end what can be done
with a tad more complicated talking picture code and SitePal for the service. I
use multiple sequential WWW:Mechanize bots to translate from any of 58 languages,
search Wolfram-Alpha for answers, and run a customized Alice chat bot as a back-end.
There are as many as 8 web 'GET's involved, a lot of parsing with JSON, Perl regular
expressions, and text to speech, and the SL version uses a long-poll AJAX with JQuery
and a LSL script. It is amazing that it's as fast as it is, about 3 seconds to query
just about anything. Unfortunately, the web service for the avatar movement and
voices is not free, but there is a 15-day free trial, if you would like to try your
hand at the Ultimate Talking Painting in Second Life. It's at
http://www.sitepal.com, and is registered at
These are free, so ask one of my friends for a copy. Or click a pic and go for a
spin with some of my friends:
My dear friend Wavinggirl had a small stool when she was a young girl. She found
a picture of it and asked if it was possible to make a model of it in Second Life.
This post shows you how to make the sculpted
legs using a very simple to use ( and free! ) tool. As a bonus, I will show you
how to make sculpts very smooth, like they have been sandpapered smooth, using another
great free tool.
I had to make this for our Sim
Here is something that took me a long time to make, by hand...A look back at our
Phaze Demesnes, somewhere in time. After months of head scratching,
I finally killed all the fleas and came up with a general solution.
You can now enter any sim name and get the overhead map view, everywhere in time.
The raw data for your sim comes on-the-fly from Tyche Shepard @
gridsurvey.com, the best stats site on Second life, anywhere. There's more than
3 million rows in this database now!
You can also get the Topography image from this search:
Continuous Play multiple Mp3's With Second Life Viewer 2
Hate the 10-second play time limit on sound in Second Life? Don't you just hate
the awful lag as 44 kHz uncompressed wav files download to a sim-load of avatars
from an already overloaded Linden server? Hate the inability to queue sounds seamlessly?
Did your wedding march gets broken up? Here is a darn good reason to switch to Viewer
2. The new media on a prim solves these sound and video problems, forever. Now you
can easily play any compressed MP3 file with endless loop control, with music of
any length, and even do an entire play list, with no pauses! Drop
this script into a prim, and it will play two clips I have pre-loaded. Plop
it into a tree, shrub, furniture, anything! Add cool ambiance music to pose balls,
or use it to DJ a club. You can add multiple MP3 URL's into the list, and because
it is open source, you can modify it easily to listen on chat channels for URL's,
read a list of MP3s from note cards, or use text to speech so your products can
greet your visitors, by name!
How to make water you can ripple in Second Life™
this script into any prim, and click it! Place your prim just under the Second
Life water and it will look marvelous!
It works the same in Second Life as it does here.
Just wave your mouse over it.
The Blue Whale Project
Want to make animals move realistically? Don't you just hate it when your $$
expensive prim animator adds 0.2 second delays and the moving parts on your 'whatever'
look jerky? Need a good, free, open source prim animator?
Here is a Blue Adept and Red Adept example
QAvimator that WavinggirlsAV Voom and I used to make a replication of Piers
Anthony's book cover art for the "Blue Adept", book two of the "The Apprentice Adept"
series of fantasy novels. (FYI: Phaze Demesnes, our sim, is modeled after this series)
The best method to make these in Second Life™ is to fly up to 100-200 meters, and
go into mouse look mode. Aim your camera at the horizon. Press Ctrl-` to take a
picture. Move your camera in a circle, with plenty of overlap, and take pictures
all the way around, overlapping each picture with recognizable features in each
frame. Continue all the way around in a spiral, overlapping the tops and bottom
edges as you go. I used about 60 images for the spaceport. You then upload these
and use the tools in it to stitch them into a image.
Create scripted objects in
Second Life™ the easy way
What is Scratch for Second Life™ (S4SL)?
S4SL is a new easy way to add behaviors and interactivity to your objects in Second
Life™. S4SL is graphical programming language that lets you construct programs by
snapping together graphical blocks. With S4SL, you can snap together a few blocks
to make your SL pet interact with you using chat commands, make your sculpture change
size and color, or make your house respond to your presence.