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Vehicles - Here is the script of my version of Ezekiel Bailly's free Pietenpol Air Camper.
Vehicles - Helps with attitude indicator (artificial horizon) display on a prim, plus a few other functions you will probably want for any flying vehicle instruments.
Vehicles
Vehicles - Fixed some issues I get with boat.lsl while using opensim 0.7.0.2. Namely that I get easily stuck upside down or trying to move "forward" into the ground. Also added a boat message on channel 8000, to find boat if lost
Vehicles - Boat Wake
Vehicles
Vehicles - Car Script
Vehicles - Car Code, V3
Vehicles
Vehicles - Aaron Perkins Car Script (Front Wheel).lsl
Vehicles
Vehicles
Vehicles
Vehicles
Vehicles
Vehicles - Super Car script, with land ajustments and alarms
Vehicles - Helicopter
Vehicles
Vehicles
Vehicles - Flying Saucer
Vehicles
Vehicles - Helicopter blade. rotates a texture upon a link message command
Vehicles
Vehicles
Vehicles
Vehicles
Vehicles
Vehicles
Vehicles - This script represents the current state of the art of adapting the SL physics engine to implement a standard simple linearized model of the flight of an airplane.
Vehicles
Vehicles
Vehicles - Takes controls from you, basic script for adding on other stuff
Vehicles - Sometimes when crossing sim borders, physics will spontaneously be removed from a vehicle. This script re-enables physics if that happens
Vehicles
Vehicles
Vehicles
Vehicles - Realistic car instructions
Vehicles
Vehicles
Vehicles
Vehicles
Vehicles
Vehicles
Vehicles - Motorcycle
Vehicles
Vehicles - This script is from Nebadon's library and was working fine on SecondLife maingrid. I have tested the 'Train Engine v1.1.txt" and it runs on "Io" which is setup for dotnetengine. With the addition of one line, it runs on xengine. That one line is the comment line at the top to tell OpenSim it is a dotnetengine script. There are three parts to it. 1) A readme 2) Train engine and 3) Train car.
Vehicles
Vehicles - XC5-1 hovercraft script and pose ball controller