Animated GIF89a to Second Life Texture Conversion
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Convert Animated GIF's to Second Life Format

There are two ways to convert moving GIF images to Secondlife format:
  • Use Second Life Animated Texture Creator from Peregrine Falcon
  • Use Bitstrip

The Second Life Animated Texture Creator from Peregrine Falcon is a easy to use online tool to do simple animated GIF-to-TGA filmstrip applications. It works with moving gifs in the GIF-89 format. The results can be uploaded and easily animated in Second Life. It even writes the script for you!

Go to Peregrine Falcon (opens in a new window)

Hers a few of the TGA files already converted for you found in my Zip file...

Before: After:

Wait! Mine has a glitch! What do I do?

Many GIF89 formats save a master frame, and then just the changes. These GIFS do not work in Second Life. It requires full frames in every frame.

The fix is in - use Bitstrip

Why use Bitstrip?

Bitstrip is a simple animated GIF-to-BMP filmstrip application. It works with moving gifs in the GIF-89 format. The results must be converted to TGA format, the pink background must be removed, and then they can be uploaded to Second Life. Bitstrip makes full frames for every frame.

Download Bitstrip (Zip file, 19K)

Before: After:
You need a script to play the animation. The script looks like this:

Installation

To install, unzip and run the exe. Choose the GIF you want to have converted. Select either the horizontal or vertical option and then save it as a BMP. The last open horizontal or vertical image window is used when saving the BMP. I had to move the program to the very top of my screen, the open the image and View it as Hortizontal, then save it.
Right-click on the image windows to close them individually or just activate the main window and close it to close all of the currently open windows.


Any transparent pixels in the GIF frames, that remain as a result of the frame rendering disposal method, are given the "That Pink" color, unless the "Bkgnd" button is toggled on. In that case the GIF's global background color is used instead. Please note that toggling the "Bkgnd" button affects only those view windows that are opened after the button is toggled.
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