Making a baby bird for Second Life

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How to make an animal and make it move using Archipelis for Second Life

Previous: Making animated animals in Second Life

This is Step 1: Make a baby bird using Archipelis for Second Life

After you download Archipelis, run the program. You will get a screen like this:

Click the Texture button in Archipelis and load the baby bird. You can also Drag and Drop the texture into the main blue window.

Click load, browse to your saved image, and click OK. Your baby bird will appear:

You will see that the image is not centered and is too large. The next step is to get the birds to fit the screen, inside the white dotted line.

At the bottom of Archipelis are zoom and center controls:

Click each control and then move your mouse until the size and position of the texture on the bird match this view:

The bird should be inside the white dotted line, and as large as possible.

Now click on the pencil tool:

Using the Right-mouse button, draw a line around the head of the bird. I am drawing down the center of the mouth of the bird, not the far side, as Archipelis will mirror the bird and make the other mouth half for me.

When you let go of the mouse, you should see new controls appear around the selected area. Click the white circle in the middle to exit this menu.

Need more detail? Click the Zoom Tool on the left side and click-select and area of the screen.

Now you can draw in finer detail:

If you made a mistake, click the 'Remove' button at the top left and draw it again. If your lines are not matching the edges, then correct it with the Contour Outline tool:

This will make red dots appear around the area that you drew. You can right-click these dots and move them around.

One you have moved the dots, click "Modify Contour" to save your changes.

I decided to move the mouth parts in closer to the edge:

Now its time to look in 3-D. Click the arrow on the far left of the bottom toolbar, click on the screen, and drag your mouse:

You should be able to look all around the model.

In my case above, there was a small problem that commonly occurs: you can see a white area along the back of the birds head. The edges stretch into textures that are not part of the bird, There are two ways to correct this: Relocate the red dots with the contour tool, or to re-shape the edge with the Deform tool, as shown next. We will be using these tools later to make the bird nest.

I have used the arrow on the tool bar to rotate the view, then I clicked the Zoom button to zoom in to the problem spot.

You can see the white stretch marks along the top of the head. Next I select the Deform tool. Place your mouse over the trouble spot, right click, and drag the mouse upwards:

You can repeat this action to make the edges smoother. You are actually pushing in the edges of the outline into the textured area, so a little pushing can re-shape your model. If you make a mistake and push too far, you can pull it out with a downward stroke of the right-mouse button, or you can remove the entire modification with Remove Last or Remove All buttons.

You can also control how far the effect spreads and how hard it pushes with the Influence and Depth sliders.

I also rotated and pushed the inside of the mouth inwards:

Now that you have the bird head, go back to the Pencil tool and draw in the body:

And then draw in the wing:

Here is a view of the baby in 3-D:

The wing is too fat, and the wing needs to be slid to one side. On the left side of your screen are Design controls for setting offsets and widths:

Select the wing, and shrink the Z scale down so it looks more thin, like a wing.

Now slide it over to one side with Z translation:

Later, we will upload the one wing, and copy it in Second Life. Since no one will be able to really look and count the feet on our small baby, I have decided to save a prim and make only one large foot.

Here is the finished baby bird:

Save you model into a new folder and give it a name such as 'Baby Bird'. This will make a "Baby Bird.designer" file that can be loaded and reworked if you wish to make changes.

Now click File -> Export to Second Life

You will end up with two scripts and a set of images:

You can download the entire set from this Zip file.

Next: Making the Mama Robin bird using Archipelis for Second Life

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